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Tvtropes sonic mania
Tvtropes sonic mania






The first two acts are one giant death trap from start to finish.

tvtropes sonic mania

Even Sonic Team thought that was too harsh! It could've been worse - the original level order was to have Labyrinth Zone right after Green Hill.

tvtropes sonic mania

Despite the fact there's no "real" boss battle in the Labyrinth Zone, there are traps strewn about, wasting Sonic's time as he deals with rising water and not a ring in sight while chasing after Robotnik/Eggman. The maze-like designs in both Acts 2 and 3 certainly seal this level's fate for this trope.

  • As pictured above, the Labyrinth Zone earned infamy for its steep Difficulty Spike, a strict Oxygen Meter (that after 18 seconds without air - either by surfacing or breathing in an air bubble - the player has to endure the dreaded countdown music, and that after a total of 30 seconds, Sonic drowns and instantly loses a life, even if he has Rings) and for having traps that Sonic hasn't seen yet.
  • Still not as bad as Labyrinth or Scrap Brain Zone, but it is earlier in the game. between the tricky-to-time pounding things, the lava chase, the surprise flames during the lava block rides, and the Caterkillers, it actually is kind of hard. It is not "difficult" so much as "annoying".

    tvtropes sonic mania

    TVTROPES SONIC MANIA FULL

    Not only it is full of traps and tough obstacles, but it comes right after Green Hill Zone, which is much faster paced compared to this one. The Marble Zone can be hard to some players.






    Tvtropes sonic mania